A downloadable game for Windows

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FIGHTING NATIONS

A 3D arcade fighter built in Unreal Engine 5. Two fighters, one stage, and a move list deep enough to keep discovering for hours.

── EVERY INPUT IS A MOVE ──

225 techniques per character. Fifteen directions × fifteen button combinations, and every single slot has its own animation — no repeats, no filler. Classic-mode inputs: one command, one technique, every time.

One button is a single fist or leg. Two is a pair — twin fists, twin kicks, or fist and kick. Three is a rapid flurry. All four is an all-out assault.

── 19 FIGHTERS, ELEVEN MARTIAL ARTS ──

Taekwondo, Karate, Capoeira, Jeet Kune Do, Kickboxing, Wrestling, Kung Fu, Boxing, MMA and more. Signature moves — specials, grabs and rush attacks — are drawn from each fighter's own discipline, so a Capoeira fighter never moves like a wrestler.

── THROWS THAT ACTUALLY CONNECT ──

37 paired throws. Attacker and victim are choreographed together from the same motion capture, so every suplex, takedown and slam reads as one continuous motion — no snapping, no floating.

── SIX STAGES, ALL DESTRUCTIBLE ──

A cramped laboratory, a Tokyo back alley, a coffee shop, a Japanese dojo, a battle arena, and Geunjeongjeon — the throne hall of Korea's Gyeongbokgung Palace. Props scatter, glass shatters, and finishers punch clean through architecture.

── SKY BLAST FINISHER ──

End a round with a launching kick and the camera pulls back to watch your opponent arc across the entire stage — debris tearing from whatever they pass through.

Local 2-player versus and single-player arcade against AI. Full move list in-game — press H on the title screen (English / 中文 / 한국어 / 日本語).

Developed by Deother

Note: AI tools were used for some 2D image assets and background music. All gameplay, code, level design, and animation work is hand-authored.

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fighting-nations-windows.zip 4 GB
Version v27